Music Road
l When the game starts, the metal ball will automatically move forward and collect Omix, so the longer the distance the player insists on driving, the higher the score he will get; when turning, the player needs to click the left mouse button to rotate;
l The music's track has no endpoint, and as time progresses, the speed at which the metal ball rolls will also increase until the ball controlled by the player falls off the track;
l When the game ends, the Omix Points earned by the player within the level will be settled;
l The game is divided into three difficulty levels, corresponding to three levels. The level will play the corresponding music piece; different levels eventually get Omix points with additional bonuses;
l Each time you participate, you need to consume the corresponding amount of PT of the level; the higher the difficulty, the more PT you need to consume, and the higher the bonus of Omix points you get;
Ranking Lists:
l Music Road has a separate ranking lists. The higher the player's score, the higher the ranking. For the same score, players will be ranked according to the time they got their score. The earlier they got their score, the higher the ranking;
l Ranking lists are updated daily at 00:00 Singapore time (OTC+8);
l The PT spent by players in Music Road will go into the total prize pool for that game;
l When the ranking lists are updated, the top 10 players in each game will share the prize pool of the corresponding match;
l The prize share ratio is dynamically adjusted and will be based on the number of participants in the game, the total amount of the prize pool, and other factors to ensure that the higher the ranked player receives more prizes.
Last updated