Tokenomics
The lack of practicality in blockchain games is the main reason for their short shelf life. In addition, once early investors begin to divest, those who create games merely for profit and fail to concern themselves with playability will find it challenging to keep hold of player interest.
Ark of Panda was designed for longtime playability, aiming at continual game development and the implementation of new functions. The goal of Ark of Panda is to explore different methods that can be used to solve typical sustainability challenges faced by blockchain games. Our aim is to build the metaverse iteratively through early releases, feedback collection and iterative games. At the present, the tokenomics design is the first phase of our journey.
Our Solutions
1. Using a comprehensive approach to blockchain integration in the game, with our VST token as the primary mechanism for unlocking extra game functions. It is achieved by incorporating tokens into the basic game mechanisms.
2. Ensuring that the value of keeping tokens exceeds that of withdrawing or changing them to legal tender. Some milestones in the game can only be fulfilled through using (burning) obtained PT tokens. Therefore, players who have withdrawn their tokens earlier cannot overcome certain obstacles or experience certain game functions.
3. Establishing a solid relationship between our primary governing token, VST, and our game revenue token, PT. These two types of tokens have similar uses but are not interchangeable. It helps guarantee the solid interdependent relationship between these tokens and critical game elements.
4. Developing more metaverse function modules in stages, increasing the type of tokens players can withdraw from the game. It creates a cohesive ecosystem whereby players must generate value and adequate game experience before they withdraw their profit.
Phase 1
In the first phase, the aim is for players to enter the Ark of Panda and begin allocating resources equally. In this phase, there is no supply limit for any resource.
Natural Supply & Demand and the Bitcoin Mechanism
Players must gain PTs (Panda Tokens) in the game by purchasing items and participating in different reward events. The generation of PTs and the consumption of VSTs bring about natural supply and demand. The overall supply of PTs will increase as the number of people playing Ark of Panda increases. Everyone's PT is calculated based on proportion, similar to Bitcoin or Ethereum's difficulty bomb, but it's an instant settlement. In a given time, if more users gain PTs, then the amount of PTs everyone can make is less, and visa-versa. Theoretically, there's an unlimited supply of PTs. Still, in terms of the natural supply & demand curve and the Bitcoin mechanism, the introduction of numerous functions into the game and high burn rates work to offset the inflation of the PT.
Token Uses (Burning) and Random Events
The game supports dozens of rare instruments and level-upgrading NFT items, which players can enhance and produce using PT and other game resources. When there are fewer tokens, the value of NFT, tools, and other crafted goods all maintain similar values. It helps guarantee that these goods will be harder to obtain with time and that the demand for tokens will continually remain high. Simultaneously, the system has set many random events in different stages and events. The system continuously uses randomness to increase users' PT earnings, making earnings unpredictable.
Secondary Markets
Everything in the game is supported by the ERC20 or ERC721 standard. It means that players can freely explore secondary markets. The demands of these secondary markets have an indirect effect on player strategy. Suppose the markup of a type of instrument increases within a specific period; a side effect is that the value of the instrument and related item resources in the NFT market will rapidly increase. This kind of open game provides natural support for the economy and can also help increase the tactical level of players who enjoy realistic economy-related games.
Phase 2
The goal of the second phase is to finish building the comprehensive infrastructure for the metaverse. In this phase, we will continue to improve the construction of Ark of Panda metaverse facilities and expand on gameplay. Entering the Orpheus Era will add more expandability to Ark of Panda beyond just gameplay with the establishment of various playstyles and features such as Orpheus Band Battle, Orpheus PVE (Orpheus Trial), Temporal Rift, Floria Ruins, and Music Label playstyles. During the process, we will restrict the total supply of PTs and resources used in the metaverse. Observational and analytical data will be collected to implement future mechanics for the various tokens appropriately. Thus, the second phase aims at providing long-term stability for the tokens.
Phase 3
The third phase aims to improve the governance functions in the metaverse with the opening of the City of Stars version of the game. In addition to gameplay, we will continue strengthening the construction of the Ark of Panda metaverse facilities, metaverse concerts, and Livehouse and establishing the star community, allowing Ark of Panda to add more token scalability. We will build up the facilities in the Ark of Panda meta-universe. We will try implementing the VoiceStreet DAO governance function in the Ark of Panda meta-universe. Establish decentralized protocols to increase TLV and sustainability of projects in the Web3 ecosystem.
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